GDC 2018 Reflections Demo

Peek into the future of real-time computer graphics with “Reflections,” the first demonstration of real-time raytracing in Unreal Engine 4 using Microsoft’s new DXR framework and NVIDIA RTX technology for Volta GPUs. The Reflections demo illustrates the next-gen experimental lighting and rendering techniques in Unreal Engine, developed in collaboration with NVIDIA and ILMxLAB.

I had the pleasure of being able to play a small part with this demo.I modeled Phasma's helmet and gloves along with the storm trooper gloves. I also assisted in cleaning up some material id's and modeling some smaller assets in the environment. I will be going over my sub-D modeling process in a class over at https://www.uartsy.com/p/introduction-to-character-creation-with-jarad-vincent

Reflections Real-Time Ray Tracing Demo | Project Spotlight | Unreal Engine

Cinematic Lighting in Unreal Engine | GDC 2018 | Unreal Engine